Warhammer 40,000: Gladius - Relics of War Wiki
Advertisement
Thunderbolt
Thunderbolt
Type
Aircraft
Faction
Astra Militarum
Produced by
Voidport
Research
Thunderbolt
Tier
8
Prod. time
4 Turns
Cost
Production 24
Ore 20
Energy 20
Upkeep
Energy 4
Attributes
Armor Armour
7
Hitpoints Hitpoints
24
Morale Morale
8
Movement Movement
6

Thunderbolt is an Astra Militarum fast and heavy fighter unit.

Description[ | ]

A heavy fighter that combines devastating strike potential with graceful speed and manoeuvrability, the Thunderbolt forms the bulk of the Imperial Navy's intra-atmosphere fighter aircraft. The Thunderbolt is a true workhorse, with a rugged and reliable design both venerated by its crews and respected by its enemies.

Weapons[ | ]

TwinLinkedLascannon
Twin-Linked Lascannon
HeavyWeapon Heavy: Reduces the accuracy after moving.
TwinLinked Twin-Linked: Increases the accuracy.

Research Upgrade: Hotshot Power Packs Increases the armour penetration of las weapons.

TwinLinkedAutocannon
Twin-Linked Autocannon
BoltWeapon Bolt Weapon: The boltgun, or bolter, fires small missiles known as 'bolts'. Each self-propelled bolt explodes with devastating effect once it has penetrated its target. There are many variations of boltguns, from the short-barreled bolt pistol to the Vulcan mega-bolter often mounted on Titans and other super-heavy vehicles.
HeavyWeapon Heavy: Reduces the accuracy after moving.
TwinLinked Twin-Linked: Increases the accuracy.

Research Upgrade: Kraken Bolts Increases the armour penetration of bolt weapons.

Researchable

SkystrikeMissile
Skystrike Missile
AerialAttack Aerial Attack: Can only target flyers.
HeavyWeapon Heavy: Reduces the accuracy after moving.
Skyfire Skyfire: Increases the accuracy against flyers. Reduces the accuracy against ground units that are not skimmer, jetbike or jet pack.

Research Upgrade: Improved Frag Casings Increases the armour penetration of grenade, missile and blast weapons.

Actions[ | ]

Supersonic
Supersonic
Increases the movement.
Actions Consumes action points
Cooldown Cooldown: 3 Turns

Jink
Jink
Increases the ranged damage reduction but reduces the accuracy. Cannot be used if the unit has attacked this turn.
Actions Free action
Cooldown Cooldown: 3 Turns

Researchable

DispenseChaff
Dispense Chaff
Increases the ranged damage reduction.
Actions Free action
Cooldown Cooldown: 5 Turns
Research Technology: Chaff Launcher
Chaff Chaff: Increases the ranged damage reduction.

Traits[ | ]

Flyer
Flyer: Can fly over cliffs, water and enemy units. Cannot capture artefacts or outposts. Ignores zone of control of enemy ground units. Cannot be hit by ground melee weapons and are hard to hit by ground weapons without skyfire. No penalty for heavy and ordnance weapons.
Vehicle
Vehicle: Negates the penalty for heavy and ordnance weapons. Increases the movement penalty in forests and imperial ruins.

Researchable

ExtraVehicleArmour
Extra Vehicle Armour: Increases the armour.
Requires: Extra Vehicle Armour

Strategy[ | ]

Click here to add a strategy!


Units & Heroes
Heroes Lord CommissarPrimaris PsykerTank Commander
Infantry GuardsmenRatlingsTechpriest EnginseersHeavy Weapons Squad
Tempestus ScionsWyrdvane PsykersBullgryns
Vehicles Scout SentinelsChimeraHydraBasiliskLeman Russ Battle TankBaneblade
Aircraft ValkyrieThunderboltMarauder Bomber
Stationary Basilica AdministratumImperial BastionVoid Shield Generator
Buildings
Main Basilica AdministratumLabour Corps
Resource production Plasma IoniserSoylens FarmHab BlockCogitator StationSanctum ImperialisOre ExtractorOfficio Tactica
Unit production Shrine of the AquilaImperial BarracksCult MechanicusManufactorumPsyker CovenVoidport
ResearchEdictsFaction Quest
Advertisement