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The Sentinel is a fast-moving combat walker employed to scout dense terrain and provide close infantry fire support. With surprising speed and locomotive dexterity, Sentinels can traverse terrain that would confound other armoured vehicles. The lighter-armoured Scout Sentinels, in particular, are used to range ahead of the main battle line, setting up brutal ambushes or launching pin-point raids.
Weapons
2x Multi-Laser
Heavy: Reduces the accuracy after moving. Upgrade: Hotshot Power Packs Increases the armour penetration of las weapons.
Researchable
2x Hunter-Killer Missile
Barrage: Does not require line of sight, but cannot overwatch. Heavy: Reduces the accuracy after moving. Upgrade: Improved Frag Casings Increases the armour penetration of grenade, missile and blast weapons.
Actions
Scout
Reveals all tiles in the area.
Free action
Cooldown: 3
Radius: 3
Researchable
Create Smoke Screen
Increases ranged damage reduction to the target tile and blocks line of sight.
Consumes action points
Consumes movement
Cooldown: 10
Range: self
Technology: Smoke Launcher
Effect: Smoke Screen: Increases the ranged damage reduction. for 3
Barrage: Does not require line of sight, but cannot overwatch. Heavy: Reduces the accuracy after moving. Upgrade: Improved Frag Casings Increases the armour penetration of grenade, missile and blast weapons.
Traits
Move Through Cover: Negates the movement penalty in forests and imperial ruins.
Open-Topped: Classification.
Vehicle: Negates the penalty for heavy and ordnance weapons. Increases the movement penalty in forests and imperial ruins.
Walker: Reduces the movement penalty in forests and imperial ruins.
Researchable
Camo Netting: Increases the ranged damage reduction of ground vehicles. Requires: Camo Netting