The Obelisk hovers low over the battlefield, the somnolent hum of its gravitic repulsors sowing dread in the hearts of the foe. As it drifts into view, black lightning arcing across its glowing hull, the Obelisk presents a darkly majestic sight. Yet wonder turns swiftly to horror as the Obelisk's weapons cycle up, glowing tesla spheres irising open to spit crawling skeins of lightning that reduce those nearby to blackened, twitching husks.
Weapons[ | ]
Tesla Sphere
Heavy: Reduces the accuracy after moving. Tesla: Increases the attacks. Upgrade: Viridian Discharge Increases the armour penetration of tesla weapons.
Actions[ | ]
Aura of Fear
Reduces the morale of adjacent enemy units each turn.
Radius: 1
Passive action Fear: Reduces the morale each turn.
Necrodermis Repair
Restores the hitpoints.
Free action
Cooldown: 1
Cost: 30
Gravity Pulse
Reduces the movement of and deals damage to adjacent enemy flyer, skimmer and jetbike units.
Radius: 1
Passive action
Sleeping Sentry
Increases damage reduction but prevents acting.
Passive action
Traits[ | ]
Move Through Cover: Negates the movement penalty in forests and imperial ruins.
Living Metal: Restores hitpoints each turn.
Skimmer: The unit can move over water. Ignores the penalties of rivers and wire weed. Reduces the movement penalty in forests and imperial ruins.
Super-Heavy: Classification.
Vehicle: Negates the penalty for heavy and ordnance weapons. Increases the movement penalty in forests and imperial ruins.
Researchable
Static Targetting: Increases the accuracy against units in cities. Requires: Static Targetting