The Monolith is an ancient war monument of unimaginable destructive potential. When its massive silhouette looms over a battlefield, it will lay waste to entire armies with strobing torrents of gauss fire and the deafening crack of its particle whip.
Weapons[ | ]
Particle Whip
Large Blast: Hits multiple group members of the target unit. Ordnance: Increases the armour penetration against vehicles and fortifications. Not usable by infantry after moving. Upgrade: Dispersed Targetting Increases the armour penetration of blast and template weapons.
Gauss Flux Arc
Gauss: Scales the minimum damage with the hitpoints of the target unit. Heavy: Reduces the accuracy after moving. Upgrade: Atomic Flayers Increases the armour penetration of gauss weapons.
Actions[ | ]
Necrodermis Repair
Restores the hitpoints.
Free action
Cooldown: 1
Cost: 30
Gauss Flux Arc
Gauss: Scales the minimum damage with the hitpoints of the target unit. Heavy: Reduces the accuracy after moving. Upgrade: Atomic Flayers Increases the armour penetration of gauss weapons.
Traits[ | ]
Eternity Gate: Necron units can teleport to adjacent tiles.
Living Metal: Restores hitpoints each turn.
Skimmer: The unit can move over water. Ignores the penalties of rivers and wire weed. Reduces the movement penalty in forests and imperial ruins.
Tank: Classification.
Vehicle: Negates the penalty for heavy and ordnance weapons. Increases the movement penalty in forests and imperial ruins.
Researchable
Static Targetting: Increases the accuracy against units in cities. Requires: Static Targetting