Warhammer 40,000: Gladius - Relics of War Wiki
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Doomsday Ark
DoomsdayArk
Type
Vehicle
Faction
Necrons
Produced by
Hypostyle Temple
Research
Doomsday Ark
Tier
6
Prod. time
4 Turns
Cost
Production 24
Energy 40
Upkeep
Ore 4
Attributes
Armor Armour
7
Hitpoints Hitpoints
32
Morale Morale
12
Movement Movement
4

Doomsday Ark is a Necron vehicle unit with devastating firepower.

Description[ | ]

Victory through overwhelming firepower is a common tenet of Necron strategic thinking. Nowhere is this more evident than in the Doomsday Ark. Though deceptively fragile at first glance, the Doomsday Ark is a self-propelled energy cannon whose raw, unsubtle firepower is so vastly destructive that a single shot can turn the tide of a battle.

Weapons[ | ]

DoomsdayCannon
Doomsday Cannon (High Power)
HighPower High Power: Active before moving.
LargeBlast Large Blast: Hits multiple group members of the target unit.
PrimaryWeapon Primary Weapon: Increases the armour penetration.

Research Upgrade: Dispersed Targetting Increases the armour penetration of blast and template weapons.

DoomsdayCannon
Doomsday Cannon (Low Power)
Blast Blast: Hits multiple group members of the target unit.
HeavyWeapon Heavy: Reduces the accuracy after moving.
LowPower Low Power: Active after moving.

Research Upgrade: Dispersed Targetting Increases the armour penetration of blast and template weapons.

GaussFlayerArray
Gauss Flayer Array
Gauss Gauss: Scales the minimum damage with the hitpoints of the target unit.
Salvo Salvo: Halves the attacks and range if the unit has moved.

Research Upgrade: Atomic Flayers Increases the armour penetration of gauss weapons.

Actions[ | ]

NecrodermisRepair
Necrodermis Repair
Restores the hitpoints.
Actions Free action
Cooldown Cooldown: 1 Turns
Cost: Influence 30

GaussFlayerArray
Gauss Flayer Array
Gauss Gauss: Scales the minimum damage with the hitpoints of the target unit.
Salvo Salvo: Halves the attacks and range if the unit has moved.

Research Upgrade: Atomic Flayers Increases the armour penetration of gauss weapons.

Jink
Jink
Increases the ranged damage reduction but reduces the accuracy. Cannot be used if the unit has attacked this turn.
Actions Free action
Cooldown Cooldown: 3 Turns

Researchable

QuantumShielding
Quantum Shielding
Increases the armour. Goes on cooldown at the start of the next turn if damage is taken.
Cooldown Cooldown: 2 Turns
Actions Passive action
Research Technology: Quantum Shielding

Traits[ | ]

LivingMetal
Living Metal: Restores hitpoints each turn.
OpenTopped
Open-Topped: Classification.
Skimmer
Skimmer: The unit can move over water. Ignores the penalties of rivers and wire weed. Reduces the movement penalty in forests and imperial ruins.
Vehicle
Vehicle: Negates the penalty for heavy and ordnance weapons. Increases the movement penalty in forests and imperial ruins.

Researchable

AttackCityBonus
Static Targetting: Increases the accuracy against units in cities.
Requires: Static Targetting
ExtraVehicleArmour
Extra Vehicle Armour: Increases the armour.
Requires: Extra Vehicle Armour

Strategy[ | ]

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Units & Heroes
Heroes LordCryptekDestroyer Lord
Infantry Necron WarriorsFlayed OnesImmortals
Heavy DestroyersCanoptek WraithsTriarch Praetorians
Vehicles Tomb BladesAnnihilation BargeCanoptek ScarabsTriarch Stalker
Doomsday ArkMonolithObeliskTesseract Vault
Monstrous Creatures Canoptek SpyderTranscendent C'tan
Aircraft Night ScytheDoom Scythe
Stationary Royal CourtGauss Pylon
Buildings
Main Royal CourtSlave Mastaba
Resource production Energy CoreSheltersStelae
Baroque ShrineAl-Khemic QuarryForbidden Archive
Unit production Royal PyramidSummoning CoreHypostyle TempleNameless Causeway
ResearchFaction Quest
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