Ork Battlewagons rumble to war on a collection of tracks, tyres and massive spiked rollers. Whether lumbering gun-fortresses, bright red speedsters or gaudy rust buckets smeared with Ork glyphs, Battlewagons are massive slabs of motorised junk built to carry big mobs of greenskins into battle. No matter each Battlewagon's individual peculiarities, all fulfil the essential role of armoured attack vehicle. A solid wedge of these mighty tanks can provide a warband with a (somewhat rusty) mailed fist that can be jammed right down the throat of the enemy army.
Weapons[ | ]
Big Shoota
Assault: Classification. Bolt Weapon: The boltgun, or bolter, fires small missiles known as 'bolts'. Each self-propelled bolt explodes with devastating effect once it has penetrated its target. There are many variations of boltguns, from the short-barreled bolt pistol to the Vulcan mega-bolter often mounted on Titans and other super-heavy vehicles. Upgrade: Bigga Boltz Increases the armour penetration of bolt weapons.
Zzap Gun
Heavy: Reduces the accuracy after moving. Zzap: Zzap guns fire unstable bolts of lightning. They have the potential to punch through the hull of even the heaviest enemy vehicle amid crackling showers of sparks, but have a tendency to overload and electrocute the operating gunner.
Researchable
Rokkit Launcha
Assault: Classification. Upgrade: Improved Frag Casings Increases the armour penetration of grenade, missile and blast weapons.
Actions[ | ]
Researchable
Grabbin' Klaw
Immobilizes the target enemy ground vehicle unit.
Consumes action points
Consumes movement
Cooldown: 3
Range: 1
Technology: Grabbin' Klaw Immobilised: The unit cannot move.
Traits[ | ]
Assault Vehicle: Disembarking does not consume movement.
Rapid Decomposition: Causes units to create orkoid fungus when they die.
Might Makes Right: Grants influence when attacking.
Open-Topped: Classification.
Green Tide: Increases the healing rate.
Scavenger: Grants ore when killing an enemy.
Tank: Classification.
Transport: Allows transportation of infantry units.
Vehicle: Negates the penalty for heavy and ordnance weapons. Increases the movement penalty in forests and imperial ruins.