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Weirdboy

From Warhammer 40,000: Gladius - Relics of War Wiki
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Weirdboy
Weirdboy.png
Faction
Orks
Prod. time
5 Turns.png Turns
Cost
30 ProductionCost.png Production Cost
15 Food.png Food
15 Energy.png Energy
60 Influence.png Influence
Upkeep
1.5 Energy.png Energy
3 Influence.png Influence
Attributes
Armor.png Armour
2
Hitpoints.png Hitpoints
9
Morale.png Morale
6
Movement.png Movement
3
Sight.png Sight
3
ItemSlots.png Item Slots
6
CargoSlots.png Cargo Slots
0
Weapons
WeirdboyStaff.png
Weirdboy Staff
Damage.png Damage: 3.2
Attacks.png Attacks: 2
ArmorPenetration.png Armour Penetration: 2
Accuracy.png Accuracy: 8
Range.png Range: 0

Melee


Traits

Weirdboy is a Gladius hero unit with versatile psy powers..

Description[edit | edit source]

Weirdboyz are the most psychically attuned of all Orks. They are capable of vomiting blasts of Warp energy that can reduce foes to molten goop in seconds. Weirdboyz unconsciously channel the background mental emissions of nearby greenskins. Even a close-run squig-eating contest between two rowdy Boyz will cause waves of energy to pulse through any Weirdboy that strays near. Unless the Weirdboy finds some way to release this pent-up energy his head will explode, detonating the heads of nearby Orks into the bargain. This can prove highly inconvenient.

Traits[edit | edit source]

Actions[edit | edit source]

Strategy[edit | edit source]

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