Killa Kans

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Killa Kans
KillaKan.png
Faction
Orks
Prod. time
6 Turns.png Turns
Cost
36 ProductionCost.png Production Cost
40 Ore.png Ore
Upkeep
2 Ore.png Ore
4 Influence.png Influence
Attributes
Armor.png Armour
7
Hitpoints.png Hitpoints
32
Morale.png Morale
8
Movement.png Movement
3
Sight.png Sight
3
ItemSlots.png Item Slots
0
CargoSlots.png Cargo Slots
0
Weapons
Skorcha.png
2x Skorcha
Damage.png Damage: 2
Attacks.png Attacks: 1
ArmorPenetration.png Armour Penetration: 2
Accuracy.png Accuracy: 4
Range.png Range: 1

Ignores Cover, No Escape, Template



KanKlaw.png
2x Kan Klaw
Damage.png Damage: 4
Attacks.png Attacks: 1
ArmorPenetration.png Armour Penetration: 6
Accuracy.png Accuracy: 4
Range.png Range: 0

Melee


Traits

Killa Kans is a Gladius lightly armoured walker unit that scorches its enemies..

Description[edit | edit source]

The Killa Kans' grot pilots put their relative skill with firearms to good use, blowing the zog out of anything unlucky enough to cross their path. Despite being hardwired into a ten-foot tall killing machine, Killa Kan pilots still retain a good degree of Gretchin cowardice. As a result they still believe in safety in numbers, and have a bad habit of losing their nerve under fire. It is not unheard of for Killa Kans to waddle about in circles or freeze up entirely at the first sign of danger.

Traits[edit | edit source]

Actions[edit | edit source]

Strategy[edit | edit source]

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