Warhammer 40,000: Gladius - Relics of War Wiki
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Update - September 20th, 2018[ | ]

New[ | ]

  • Added world parameters for general region size and density as well as arctic, desert, tropical and volcanic region densities.
  • Fortifications now capture and keep control of adjacent outposts.
  • Fortress of Redemption now only gains percentage and flat resources from a controlled outpost.

AI[ | ]

  • AI will now prefer building units with a cost profile that fits its resource pool and income.
  • AI will now cease producing units if this would slow the economic buildup.
  • AI will now cease producing units if this would lead to going bankrupt in one of the resources.
  • AI will now cease producing units if this would lead to going into negative income for the resource required to power their buildings.
  • AI is now better at stockpiling the right amount of resources based on its expenditure.
  • AI will now make sure to have at least one colonizer unit in case it wants more cities.
  • AI now knows the true value of loyalty and constructs this building when it makes sense.
  • AI will now research loyalty and habitat buildings even if it doesn't need them yet so it has them available once required.
  • AI will now take into consideration that loyalty also increases the production capabilities of production buildings and reduces the required count accordingly.
  • AI will no longer add more research buildings once it reaches the highest research tier.
  • AI units now prefer moving through forests and imperial ruins in order to gain combat advantages.
  • AI now considers their production capabilities when choosing what units to research.
  • AI now chooses better tiles for healing its units.
  • AI no longer has the urge to explore water tiles.
  • AI now assumes there are unseen enemies near visible ones.
  • AI no longer spams colonizer units.
  • AI is now a signficantly better in grouping its units.
  • AI now performs more organized retreats.
  • AI will no longer wait for the population to grow before constructing a building that helps with a resource emergency (even if the required population exceeds the available population).
  • Fixed Space Marines AI placing several fortresses of redemption on the same resource node.
  • Fixed an issue with Space Marines AI not acquiring tiles with a city center distance of 5.
  • Fixed an issue with AI operating on outdated strategy data.
  • Fixed AI stopping exploration under certain circumstances.

General[ | ]

  • Made regions more pronounced.
  • Improved multiplayer UPnP connectivity.
  • Updated French, German, Russian and Simplified Chinese translations.

Bug Fixes[ | ]

  • Fixed crash when using an operation after having selected a transport unit.
  • Fixed unit autocycling moving to the next unit when the item shop is open, resulting in bought items disappearing into the void.
  • Fixed Ctrl+Y showing unexplored tiles.

Wiki Notes[ | ]

  • Version 1.0.10
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